The mesh data structure refactoring from earlier releases has continued in 3.5. invert_vertex_group = True Data Transerįor _transfer operator, VCOL has been split into COLOR_VERTEX and COLOR_CORNER for different color domains ( 93d84e87b2, eae36be372). version_file < ( 3, 5, 8 ): # Blender bug T103074 modifier. Scripts creating complex armature modifier setups need updating to check the exact blender version: The old has been removed to avoid ambiguous naming in the API.Īn old bug where the effect of the Invert Vertex Group toggle of the Armature modifier was inverted when Multi-Modifier was active was fixed. For those usecases the new _point_pixels property has been added. This notation is available via _point property.įor some algorithms it is convenient to operate in the pixel space. The normalized space refers to coordinate (0, 0) corresponding to the frame center, (-1, -1) the left bottom frame corner, (1, 1) is the top right frame corner. The internal storage of the optical center (principal point) has been changed in 7dea18b3aa to a normalized space. The correct way to add a group input from Python is to use node_(.)Īuto-masking settings were moved from brush to tool settings, for details see 4c182aef7c. That feature was meant as a UI/UX feature though, and is now implemented differently in Blender and doesn't happen automatically. Previously connecting a link to them would create an input or output in the corresponding node group. Virtual sockets are the extra sockets added to group input and output nodes. Registering classes with the names matching existing built-in types now raises an error ( 52f521dec4). Add-ons and scripts that uses the bgl module are warned about the deprecation and should use the gpu module in stead. From this release it will not work when using the Metal backend. The BGL module is deprecated and since Blender 3.4 has been replaced with the gpu module. Python API Breaking changes BGL DeprecationīGL is a direct wrapper around OpenGL calls.
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